If there is nothing extra to sell and no gold to spare, and if you have set the /allowselltomin switch, then it will sell other resource(s) over /min in order to buy a resource that is under /min. It will also spend all your gold that is over the 50 million minimum set above to buy a resource if you're below these minimums. It will sell excess (over /max) of something if you have it to get you back up to these minimum amounts at least. Tradepolicy /type:iron /min:20m /max:30m /batch:500kġst the bot will keep 50 million gold and never make resource bids that would put you below that.Ģnd the bot will acquire and keep at least 2 days worth of food, 20mil wood/iron and 500mil stone in your city. Tradepolicy /type:stone /min:500m /max:1b /batch:1m Tradepolicy /type:food /min:2d /max:10b /batch:1m Trading works in stages, using the following tradepolicy goals: For example, /min:10d would signify 10 days worth of food upkeep based on troops, or 10 days worth of gold salary based on heroes. The abbreviation "d" may be used to signify days, rather than quantities, for gold and food minimums and food maximums. In the example above, the bot will try to maintain at least 20mil lumber but no more than 30mil lumber, and will perform trading in batches of 500k at a time. The bot will buy and sell resources to achieve the amounts specified in tradepolicy for each resource. Tradepolicy /type:wood /min:20m /max:30m /batch:500k For detailed trading logs, enable "Verbose" also. You can view these trade messages by enabling the "Trading" debug logging in the Debug Settings tab. Most buy and sell messages are hidden to reduce spam in the log window of the bot. With this goal enabled, your bot will buy and sell resources in an attempt to gain and keep the resources you need and want in your city, as specified with tradepolicy.
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